3.28571 but I’ve also seen 1.24 etc.).Ĭonverting POV hat axis value to DPad directionsĭecoding of the axis values is quite simple. When no DPad is pressed, a constant ‘NULL’ meaning value outside -1 and 1 range will be reported (e.g.POV will show up as axis with a value between -1 and 1 inclusive, when a DPad is pressed.When no DPad is pressed, then Windows won’t show an arrow in any of the 8 directions on that gamepad configuration screen.Īpparently, POV (Hat Switch in HID) is most often exposed to the web on gamepad axis 9 (so the 10th axis). We will continue with the analog mode, as that is the POV mode: The left stick then works independently of the DPad buttons. In analog mode the DPad buttons work as a point of view hat switch.In digital mode it converts the DPad buttons to the same as the left stick (so DPad up-right becomes leftStick.x = 1 and leftStick.y = -1.It also has a button + LED to toggle between digital and analog controller mode: ![]() It has the same amount of (software exposed) buttons, 2 handles, and vibration/rumble option. In my case I have a very generic $5 wired USB gamepad which looks like a Dual Shock controller in almost every way. This is a default HID feature and shows up in the standard Gamepad configuration dialog box in Windows. Some joysticks and gamepads are equipped with something called a Hat Switch or a Point of View adjustment knob. ![]() My question would be, what a proper/good generic way could be to add standard Point of View Hat input to BABYLON.GenericPad class?
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